MapObject ROOT
grid_pos, grid_size, faction
Entity
health, is_alive, take_damage()
MovingEntity (Юниты)
velocity, pathfinding, activity
StaticEntity (Растения)
attack_range, auto_target
ResourceSource (Дерево/Камень)
resource_type, current_amount, regen()
Building (Здания)
inventory, workers_slots, tribe_id