Dear creator/programmer/reader!

Minecraft: Get Out (GO) is an ORIGINAL CREATION by Jonas/DeathlyTroll (DT.) and was created as a hobby project without any intended revenue/monetization. Please note that you are free to look into the code and learn, but are NOT ALLOWED TO REDISTRIBUTE MY CONTENT FROM GET OUT TO GET ANY REVENUE. This means no active monetization like 'Linkvertise' (I kindly ask you to omit advertisements) but passive monetization (that you cannot implement yourself) is allowed - for example the 'CurseForge' Creator Program or YouTube. Artistic showcase of content related to Get Out is excluded from the abovementioned. I really appreciate the work you put into your YouTube videos (and likewise)!

Thank you! :D
Jonas/DeathlyTroll (DT.)


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If you are creating content that is based on Get Out like an extension of the add-on, you might want to have a look at my map guidelines. Of course the guidelines are not mandatory and underly dynamic changes. But they may help if you aim to create a coherent and consistent product close to vanilla Minecraft.


(1) Quantity and Performance
Avoid duplicates of entities/blocks/items just for a simple change (like visuals, sounds). Minimize performance cost. Avoid custom variants of features that already exist in Minecraft (i.e. Minecraft mobs tilt & vanish on death)

(3) Items
Use 16×16 pixel textures. Implement custom item behavior preferably by custom components instead of bp-animations (i.e. guns are an exception)

(4) Entities
Models should match vanilla design. Small surface details are usually added by texture shading instead of complex models. Individual entities should have new characteristic behavior

(5) Blocks
Model/texture should match vanilla blocks. Avoid features that stick out from the surroundings (by design/color). CURRENTLY my blocks are not supposed to have loot and I usually choose a black texture over openings in the model (e.g. chair legs, car windows)

(6) Text
Use translation keys for written text, if possible, to enable translation by .lang


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Created by Jonas/DT. in 2026 