# Bomzhara Audio Sources

Downloaded and integrated on 2026-07-01. Original archives/files are stored under `assets/audio/_source_assets/`; runtime files are copied under `assets/audio/sfx/` and `assets/audio/music/`.

## Runtime Files

| Runtime file | Source file | Source | License | Use |
| --- | --- | --- | --- | --- |
| `audio/sfx/throw.ogg` | `Audio/drop_003.ogg` | Kenney Interface Sounds | CC0 | Bottle throw release |
| `audio/sfx/bottle_impact.ogg` | `Audio/impactGlass_medium_002.ogg` | Kenney Impact Sounds | CC0 | Bottle wall/shield glass impact |
| `audio/sfx/enemy_hit.ogg` | `Audio/impactPunch_medium_002.ogg` | Kenney Impact Sounds | CC0 | Enemy hit/ghost pop |
| `audio/sfx/pickup.ogg` | `Audio/confirmation_001.ogg` | Kenney Interface Sounds | CC0 | Vodka/zakuska pickup |
| `audio/sfx/player_hurt.ogg` | `Audio/impactPunch_heavy_000.ogg` | Kenney Impact Sounds | CC0 | Player hurt/self-hit |
| `audio/music/theme_ancient_caverns.ogg` | `caverns.ogg` | OpenGameArt: Ancient Caverns horror ambient loop | CC0 | Looping background ambience |

## Source Pages

- Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds
- Kenney Impact Sounds: https://kenney.nl/assets/impact-sounds
- Ancient Caverns horror ambient loop: https://opengameart.org/content/ancient-caverns-horror-ambient-loop

## Notes

- Kenney archive `License.txt` files identify both packs as Creative Commons Zero.
- The OpenGameArt page identifies the ambient loop as Creative Commons Zero.
- Attribution is optional for CC0, but credits are kept in `CREDITS.txt` for auditability.

## 2026-07-04 additions (found, not generated - freesound.org CC0 previews)

- death_glass_a.mp3 - freesound.org/s/212698/ (bottle break), CC0. Trimmed 1.7s, loudnorm -18, mp3.
- death_glass_b.mp3 - freesound.org/s/221528/ (small glass shatter), CC0. Trimmed 1.5s, loudnorm -18, mp3.
- death_splat.mp3 - freesound.org/s/515621/ (wet splat), CC0. loudnorm -17, mp3.
- vomit.mp3 - freesound.org/s/117607/ (retch/vomit), CC0. Trimmed 2.7s + fade, loudnorm -17, mp3.
- Raw downloaded previews preserved in assets/audio/_source_assets/freesound_2026-07-04/.
- Usage: killFoe plays deathSplat for wine, deathGlassA/B random for the rest (cognac louder); vomit plays on the
  green death animation. Sound board: sounds.html (dev page, not shipped in release zips).
- 2026-07-04: Tim picked the splat as THE death sound; death_glass_a/b removed from game+zip (files deleted, source previews kept in _source_assets).
